Cebas FinalRender for 3DsMax
Cebas FinalRender - High-quality renderer for 3ds max. Now supports 32 and 64-bit versions of 3dsmax 9 and can render directly to 64 and 32-bit machines. Among the new features in this release AQMC GI engine with a Camera Fly mode for the fixed / deformable scenes, and the regime of character animation for moving / deforming objects. Rendering high-definition is now possible for Skin, Architecture, Light with Ambient Occlusion in the new kernel. Besides adding finalRender in a number of render elements, a host of other features and options, including improved Zdepth and Tdepth.
finalShaders added
With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.
Cebas FinalRender R3.5 SE SP5 for 3DsMax 2010-2011-2012 | 139 Mb
Cebas FinalRender - High-quality renderer for 3ds max. Now supports 32 and 64-bit versions of 3dsmax 9 and can render directly to 64 and 32-bit machines. Among the new features in this release AQMC GI engine with a Camera Fly mode for the fixed / deformable scenes, and the regime of character animation for moving / deforming objects. Rendering high-definition is now possible for Skin, Architecture, Light with Ambient Occlusion in the new kernel. Besides adding finalRender in a number of render elements, a host of other features and options, including improved Zdepth and Tdepth.
finalShaders added
With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce.
Cebas FinalRender for 3DsMax
Cebas FinalRender for 3DsMax